Explanation of Armor Defense Compared to Weight, Poise, and Other Values. well if you wear havels armor and the wolf ring you get 160 poise pretty much overkill, Think I'll use the build Koden posted just to piss people off now. The Wolf Ringgrants additional poise to players and is the only ring to do so. Poise is a value in game that increases your ability to resist being staggered or stun-locked as an effect of taking hits from opponents. In regards to the Halberds edit, I'm not sure how long they've been this way but Halberds now have a higher poise damage than their original Group B brethren, placing them between Group B weapons and Hammers now in terms of poise damage. ... Look up "poise breakpoints Reddit" for a rough table on poise you want to hit based on your weapon and what you want to be able to trade with. Poise is a relatively simple stat to understand: its the measure of how much damage a player can take before being staggered. A list of Battle Arts is available here Players with high poise can still be staggered by weapons, but can take more hits before this happens. Hammers are often the first weapon to cause this jump. why wasnt this upvoted more? For other uses, see Poise (disambiguation). If you used poise, you put thought into the attacks and didn't just tank the hits and then attack once they were out of stamina. I have to thank Xylozi for cracking the mystery of DS3 poise thus allow the making of this mod and do not forget to check out his DS3 total conversion mod, Cinders! All Hammer except 2hR2 and any Charged R2: Some additional observations when I was doing this: Once you get to Hammer and up, there is always a huge jump in the poise you need. Yes it is the former. When I list a weapon I'm going to assume you are not using one of those. Poise in this game works differently from how it worked in previous games. The 2h running attack is the strongest (poise damage wise) non-R2 attack and non Weapon Skill attack available for a weapon. The Wolf Ring also boosts poise by 40 points, with no added weight. Still finishing up DS1, I heard Poise got hit hard in 2 and 3?. I was confused for some moments there before I understood what each group was referring to :p. I assume this is up to date with the newest patch? Press question mark to learn the rest of the keyboard shortcuts. A complete guide to poise, as well as it's breakpoints. For each case I'm going to list what you can armor through. Of these, poise and physical defense are among the most puzzling. The only discrepancies are that the Astora Greatsword R2s do a little less poise damage, and the Black Knight Weapon (all of them) R2s do a bit more. Poise is a government conspiracy in DS3. Use the 80 reaction to toggle between 80 and 100 poise health. Begin by choosing the Knight as your starting class. First, before we get onto the list and figures I'll begin by explaining what poise is and what exactly it does for you. without getting … All rights reserved. Press J to jump to the feed. EDIT 5: Special snowflake heavy weapons update. Using a weapon's Skill will consume Focus Points, which is displayed through the blue gauge on the HUD. Great list, but you simply need to improve your formatting on the groups. Also, some armor gives very high poise, allowing you to resist being interrupted by attacks, but does not protect against incoming damage very well. As for doing it with 34, the lowest I was able to calculate being able to do that was at 39.9 poise, and that would only work with 100 poise health and not against running attacks. This will start you out with a good balance of melee-oriented stats. Thanks for the gold and keep on poise-ing. this is literally what I want. So if I'm using UGS, I need at least 37.61+ poise to have any benefit from the poise? Well, unless you mean poise health, if that's what you mean that's beyond me, idk exactly how that stuff works but either way, I've been good using a Claymore with ~34 poise from equipment. can't we just use this Poise-through calculator? The common poise breakpoints, and what they are used to circumvent are as follows: There are definitely more combinations...lol. Also a note when I say "All" I mean, "All 1h and 2h attacks" and I will list exceptions afterward. An R2 poke paired with a leo ring will win single hit trades against heavier weapons with this poise breakpoint. So to clarify on 55.35, that breakpoint allows you always tank the attacks listed, which includes running attacks. Hey so I've been poising through 2H Greatsword R1's with just ~34 poise, I'm not sure quite where the breakpoint is but I don't think it's 55.35. The bolded titles are the weapon you are using. When building a character for PvP, it is a good idea to equip armor that will put you above one of the following Poise breakpoints: To fill you in: in Dark Souls and Dark Souls 2, poise is a stat affecting stagger limits. In general, wearing heavier pieces of armor will increase poise, while wearing nothing at all will leave you at zero. The former seems to make more sense, but if so holy crap halberds are bad if they require 50 poise just to tank against a dagger. However, even when adding the hits together it is still a relatively low amount of poise damage for a Charged 2hR2. Submit. The weapons listed below are what you are poising through. So are you saying I need 57.31 Poise to armor through a 2h curved greatsword with my quakestone? This calculation takes anything you currently have equipped on your build (excluding armor) into account. Installation: 1. Yup, that breakpoint would allow you to armor through any Curved Greatsword attack with a Greathammer. Only a few weapons other than great hammers are able to achieve useable poise against heavy weapons. Here are the groups listed from least poise damage to most: Straight Swords, Curved Swords, Katanas, Axes, Spears, Pikes, Reapers, Whips, Claws, and Unarmed and Demon's Fist, Hammers and Lucerne 2hR2 (this attack is roughly equivalent to a hammer 2hR1), Greatswords (+ ~Crucifix of the Mad King), Ultra Greatswords, Greataxes, Curved Greatsword. Home. Quick easy check guide. If you want a quick reference for covering most attacks, you can use this list. They dramatically changed how it works in ds3, and it's only actually applied when you use a weapon that has hyper armor on its attacks anyway like a greatsword For example, 32.82 poise would allow you poise through much of the same attacks from hammers as 37.61, except for 2h running attacks. ... if u know poise breakpoints of your weapon and weapon of your opponent, u can just surprise him with extra poise points and win the trade. It's difficult to say what exactly is a weapon's poise breakpoint, because it changes depending on what attack you use, what weapon your opponent has, and what attack they use. The higher your poise, the higher your resistance to this effect. 44.62 poise to be able to use R2s to trade with Great Hammer 2 … never heard of it, there's no poise in DS3, only hyperarmor. All Hammer except 2hR2 and any Charged R2 + Lu2hR2: All Greatsword except 2hR2 and any Charged R2: All Group C except 2hR2 and any Charged R2: All Group D except 2hR2 and any Charged R2: All Halberd except Charged 1hR2 and Running 2hR1. The 37.61 breakpoint is just my recommended breakpoint for poising through hammers. (I'm not counting Weapon Skills in this). Poise is a value in game that increases your ability to resist being staggered or stun-locked as an effect of taking hits from opponents. It can be found on each piece of armor, and your total Poise is the sum of each of your armor pieces. Large, heavy armor sets such as Havel's Set are known to grant the highest poise, while light cloth sets grant the lowest poise, no poise at all. It's "hyper armor" that works in conjunction with big, heavy weapons. i.e., what equip load percentage should your chosen armor not exceed. The higher your poise, the higher your resistance to this effect. Since it's two hits, they split the poise damage up (a little hit and then a big one). Cookies help us deliver our Services. All runnning attacks do more poise damage than the weapon's regular R1s, both 1h and 2h. Dark Souls. This was done using the "Consecutive Hyper Armor" value in the calculator, which accounts for the 80% multiplier to poise health when attacking. Can you even trade? For me personally, I wouldn't want that. Nexus Mods . Use the 2h reaction to toggle between one handed and two handed stance for weapon 2. But below that often very little is needed. The powerful open-source mod manager from Nexus Mods. I am also going to define some groups so I don't have to keep listing a ton of weapons. And now with the mod engine release, another one added to the credit list: Katalash, as always, thank all of you for working on creating tools for all modders! Yeah all the info is from the spreadsheets which are up to date. This is due to the multi-hit nature of the Halberd 2hR2 (the spin). All trademarks are property of their respective owners in the US and other countries. Poise worked/works similarly to how it did in previous Dark Souls titles but only for some enemies in the game , notably the various Knights in heavy armor , large creatures and bosses. Battle Arts are expressed through Skills common to a variety of weapons. Generally, large and heavy weapons can stagger the most e… Out with a leo ring will win single hit trades against heavier weapons with this poise breakpoint the blue on! Can be fine under 70 % 's using Mad King )... there is a stat affecting limits! 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